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Warhammer Quest: Blackstone Fortress
As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.

In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure.

Included in the box:

Miniatures

44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues:

- 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus;
- 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.

Books

The box contains 5 booklets full of rules, background and construction guides for the miniatures:

- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide;
- A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide;
- A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating;
- A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face;
- A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.

Gaming Content

The box also contains everything you need to set up and play a game of Blackstone Fortress, including:

- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress;
- 234 gaming cards;
- 9 Stasis Chambers – safe places for characters to rest between explorations;
- A Databank and a Hidden Vault;
- 70 markers;
- 28 dice.
RM590.00
Speed Freeks
Engines rev, power cells whine, saw blades spin and loading mechanisms snap chunky shells into deadly experimental weapons. Meks make last-minute adjustments with hammers and wrenches. Da Speedwaaagh! is on!

Speed Freeks is a game for 2 or more players. Each player commands a Speedmob of Ork wagons and warbikes in high-speed adrenaline-fuelled combat. You’ll need to kustomise your vehicles and pull off daring manoeuvres to win, but that isn’t easy when your team consists of velocity-addicted greenskin maniacs. Players take turns picking models to move, shoot and attack up close, aiming to destroy their rival racers and become the greatest Speedmob in the galaxy!

Contained in da box:

Rules

A 24-page core rules manual describes in anarchic detail everything you need to know in order to get a good rumble going:
- Start Yer Enginz!: a description of the scrap-strewn wastelands of Vigilus – the perfect breeding ground for a Speedwaaagh! and the setting for your games. Ork adrenaline junkies (i.e. all of them…) come from far and wide to cobble together the very best wagons they can, in the hope of catching up with Wazdakka Gutsmek – the fastest Ork of all time;
- General Rulez: a quick overview of basic items to use and an easy to follow glossary;
- The Game Round: explanations of the 4 basic Phases of the game – Kunnin’ Phase, Speedin’ Phase, Shootin’ Phase and Fightin’ Phase – including rules on movement, resolving attacks, ramming, drifting, using gubbinz and going as fast as Orkishly possible;
- Rukks: 4 scenarios to play out, mostly involving smashing into each other really, really fast, with a little advice on creating your own;
- Additional Rules: some optional rules which, while not necessary to playing Speed Freeks, can be used to add extra depth. This includes rules for specific Clans, as well as guidance on paying local Mekboyz to add more and more gubbinz to your vehicle;
- Campaignz: a guide to playing campaigns, surprisingly enough – narrative, ladder and linear campaigns are covered, with tips on running your own racing championships;
- Da Showroom: a selection of beautifully painted Citadel miniatures, showing you just how killy and fast your own Ork contraptions can look.

Miniatures

Speed Freeks includes 8 multi-part plastic vehicle miniatures, along with a set of barricades used in-game:

- A Kustom Boosta-Blasta: rather resembling the sort of overpowered beach buggy you might have found on ancient Terra in times long past, this vehicle is built for pure speed with a minimal rollcage, spiked tyres and a frankly ostentatious engine block/exhaust assembly. The hulking brute of a driver barely fits into the cockpit, his many Cybork augmentations squishing him into his seat – not a problem for his accompanying Grot, who hangs out of the passenger side gleefully. Another Ork mans the enormous rivet kannon attached to the roof, with the whole ensemble topped off nicely by a ton of spikes and horns. Includes a Citadel 150mm Oval base;
- A Shokkjump Dragsta: low to the ground and surprisingly aerodynamic (at least for an Ork vehicle), the Shokkjump Dragsta is a remarkable feat of engineering. Wide, slick tyres, spiky spoilers and a HUGE air intake give it a pleasingly serious air, which is offset rather by the Ork icons, rivets and grinding blades at the front. A Grot rides shotgun – well, shokk gun; this fearsome weapon is mounted to the side. The exposed engine assembly at the rear uses similar technology, ripping open reality to transport the Dragsta to new places immediately (which surely cannot go wrong, right?) Includes a Citadel 150mm Oval base;
- 6 Warbikers: a touch more ramshackle than the other vehicles, these Warbikes are little more than massive engines lashed to bit of scaffold and spikes, finished by bits of rusted metal and animal skulls. Included are options for building 2 of the Warbikers as Ork Nobs, with a host of axes, clubs and stikkbombs with which to kit them out;
- A set of barricades: this comprises 3 barriers and 3 piles of detritus used to mark the courses around which the Orks zoom. Chunks of scrap, wreckage, tyres – pretty much anything not nailed down is used by Orks to make their races exciting!

Gubbinz

All the extras, accessories and bits you need to play games are here:

- 12 datacards, providing the rules and stats for vehicles;
- 48 damage cards, drawn when a vehicle is smashed about in combat;
- 24 Kustom Job cards, describing upgrades models can gain;
- 4 folded card double-sided gameboards, which can be set up in a variety of configurations;
- 2 Speed Freeks dashboards and screens, used to keep your dice allocation secret from your opponent;
- 2 sheets of tokens, fire arc markers and movement templates;
- A plastic range ruler;
- 20 special 6-sided Speed Freeks dice (10 red, 10 yellow);
- 1 8-sided dice – this is used to (hopefully) pass your drivin’ test, amongst other things...
RM590.00
Dark Imperium
The ultimate Warhammer 40,000 boxed set

Across the war-torn battlefields of the 41st Millennium, Mankind battles for survival against myriad horrifying foes. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

Dark Imperium is the ultimate Warhammer 40,000 boxed set – a beautifully-packaged set of 53 detailed Citadel miniatures, the complete and unabridged hardback Warhammer 40,000 book, two supplemental softback books containing the rules and background for the included miniatures, and all the extra bits needed to get started with gaming as soon as possible.

Included:

Miniatures

Primaris Space Marines

Mighty warriors and fearless protectors, equipped with the greatest weapons and armour the Imperium can provide, the Space Marines are heroes one and all. The product of ten thousand years’ labour by Archmagos Dominus Belisarius Cawl, the Primaris Space Marines were forged from fragments of the Emperor’s original experiments – they are immensely powerful and capable warriors, even more intimidating in stature than any of their previous brethren, created on the order of none other than Roboute Guilliman himself.

In this box, you’ll find 22 Primaris Space Marines clad in Mark X power armour, who can be painted as any Chapter you please:

- 1 Primaris Space Marine Captain, resplendent in cloak and iron halo, holding aloft a master-crafted power sword in one hand and wielding a boltstorm gauntlet on the other;
- 2 Primaris Space Marine Lieutenants, one armed with a power sword and bolt pistol, featuring a standard helmeted head, the other an auto bolt rifle and bolt pistol, featuring a bare head;
- 1 Primaris Space Marine Ancient carrying an Adeptus Astartes banner, wielding a bolt rifle and bolt pistol;
- 2 5-man Primaris Space Marine Intercessor Squads – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols;
- 1 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters;
- 1 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols.

Death Guard

The Death Guard trudge inexorably into battle amidst the drone of endless swarms of flies. Bloated, rotten and riddled with disease, these revolting traitors are virtually immune to pain. Each Heretic Astartes is utterly dedicated to spreading the feculent blessings of the Plague God Nurgle and working the will of their cadaverous Daemon Primarch, Mortarion.

In the box, you’ll find 31 Death Guard miniatures, who can be painted in the colours of any vectorium:

- 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper.
- 1 Death Guard Noxious Blightbringer armed with a cursed plague bell, plasma pistol and a tocsin of misery;
- 1 Death Guard Malignant Plaguecaster armed with a corrupted staff and bolt pistol;
- 7 Death Guard Plague Marines – 5 armed with boltguns and plague knives, 1 armed with plasma gun and plague knife, 1 plague champion armed with bolt pistol, plaguesword and power fist;
- 1 Death Guard Foetid Bloat-drone – a huge, buzzing machine held aloft by rusted turbines – armed with plaguespitters and a plague probe;
- 20 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.)

Rules

Dark Imperium contains everything – all the rules – needed to play games of Warhammer 40,000. From the 8-page core rules reference card to the 2 army-specific books to the complete, unabridged 280-page hardback containing the advanced rules and background, it’s all here, ready for you to play with from the moment you open the box.

Primaris Space Marines

A 24-page book contains the rules and background for the Primaris Space Marines:

- an overview of the Space Marines and the Primaris’ introduction;
- background for each miniature in the box;
- Heraldries and symbols for a number of Chapters;
- 6 Datasheets, special rules, psychic powers, weapons and points values for use in Matched Play games.

Death Guard

A further 24-page book contains the rules and background for the Death Guard:

- an overview of the Death Guard and their unbreakable loyalty to the Plague God Nurgle, with a focus on the Tainted Sons led by Gulgoth the Afflictor;
- background for each miniature in the box;
- Heraldries and symbols for a number of Death Guard vectoriums;
- 6 Datasheets, special rules, psychic powers, weapons and points values for use in Matched Play games.


Warhammer 40,000

As noted above, this is a 280-page hardback, exactly identical to the Warhammer 40,000 book sold separately. It contains the core rules – the basics of moving, shooting, using psychic powers, charging, fighting and morale tests – with explanations of each battle phase. You can play a game using this, and only this; but the advanced rules are designed to add huge flexibility and depth, meaning you can play your games the way you want to, with Open Play, Narrative Play and Matched play options. There are advanced rules for terrain, Cities of Death, Planetstrike, Stronghold Assault, Death From the Skies, Campaigns and Multiplayer Battles as well!

Extras

You’ll also find the gaming content needed to play – 12 red six-sided dice, a transparent 12” range ruler and all the plastic bases needed for the miniatures (8x 40mm round bases, 18x 32mm round bases, 1x new flying stands set (3 stems), 5x 32mm round bases, 1x 50mm round base, 1x 60mm round base and 20x 25mm round bases.)

Included is a full colour, easy to follow construction guide for each miniature, and a decal sheet for the Primaris Space Marines featuring Hellblaster, Intercessor and Inceptor iconography, and chapter markings for the following Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves.
RM590.00
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